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  • Counting: The child had to count the number of resources they had collected to determine if they had enough to purchase upgrades for their base.
  • Addition and Subtraction: The child had to add and subtract the cost of upgrades from their total resources to determine how much they had left.
  • Geometry: The child had to use their knowledge of shapes and angles to build and design their base.
  • Probability: The child had to calculate the probability of finding rare resources in certain areas of the game.

For continued development, the child could try creating their own base design using graph paper and calculating the cost of upgrades using pretend resources. They could also practice probability by playing games that involve chance, such as rolling dice or flipping a coin.

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