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English Language Arts

  • The child demonstrated creativity and imagination by designing their own level on Super Mario Maker.
  • They practiced critical thinking skills by considering the layout, obstacles, and challenges for the level.
  • They applied their knowledge of narrative structure by creating a storyline or theme for their level.
  • They utilized their reading skills by naming the level and providing instructions or hints for players.
  • They practiced communication skills by sharing their level with others and explaining their design choices.

For continued development, encourage the child to write a backstory for their level, detailing the characters, setting, and conflict that players will encounter. They can also create a short paragraph to describe the level in more detail, including any unique features or challenges. Additionally, they can practice their persuasive writing skills by creating promotional materials for their level, such as a poster or advertisement.

Book Recommendations

  • Super Mario Adventures by Kentaro Takekuma and Charlie Nozawa: This graphic novel follows Mario and Luigi on a thrilling adventure through the Mushroom Kingdom, providing inspiration for new level ideas.
  • Game Over, Super Rabbit Boy! by Thomas Flintham: This book combines gaming and reading as it follows an 8-bit hero in his quest to defeat the evil King Viking.
  • The Princess in Black and the Video Game Battle by Shannon Hale and Dean Hale: In this installment of the Princess in Black series, Princess Magnolia must save the day both in the real world and in a virtual video game.

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