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  • Color theory: The child learned about complementary colors by choosing weapons and gear with contrasting colors to make their character stand out.
  • Character design: The child had to create a unique character with different features and clothing options, which helped them understand the basics of character design.
  • Environmental design: The child explored different environments in the game, such as forests and cities, and learned about the importance of creating a cohesive and immersive environment.
  • Texture and pattern: The child had to choose different textures and patterns for their character's clothing and gear, which helped them understand how these elements can add depth and interest to a design.
  • Composition: The child had to arrange their character and their surroundings in a visually pleasing way, which helped them understand the basics of composition.

Encourage the child to continue exploring character and environmental design by creating their own characters and environments on paper or digitally. They can also experiment with different color palettes and textures to create unique designs.

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