Core Skills Analysis
STEAM
- Ashton demonstrated critical thinking skills by analyzing why the airplane took off crooked, leading to deeper understanding of flight mechanics.
- By fixing the wheels, Ashton applied principles of engineering design, showcasing problem-solving and hands-on construction abilities.
- Ashton engaged in a trial-and-error process, embodying the iterative nature of scientific experimentation which is fundamental in STEAM education.
- The task required integration of art and design, as Ashton had to consider the aesthetics of the airplane alongside its functionality.
Tips
To enhance Ashton's learning experience, I suggest engaging him in research about aerodynamics and propulsion systems to provide a broader technical background. Furthermore, introducing him to online platforms that simulate remote control airplane design could expand his skills. Consider organizing group projects where Ashton can collaborate with peers, fostering teamwork and communication skills, which are essential in STEAM fields.
Book Recommendations
- The Dangerous Book for Boys by Conn Iggulden and Hal Iggulden: A guide filled with various projects and activities, including how to build models and understand mechanics.
- How Toys Work: The Inside Story of the Things We Play With by Graham McCann: An insightful book that explores the engineering behind toys, including remote control vehicles.
- The Boy Who Harnessed the Wind: Young Readers Edition by William Kamkwamba: An inspiring story of a young inventor that emphasizes creativity, engineering, and problem-solving.
Learning Standards
- CCSS.ELA-Literacy.W.7.7 - Engage in collaborative discussions with diverse partners.
- NGSS MS-ETS1-1 - Define the criteria and constraints of a design problem.
- NGSS MS-PS2-1 - Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.