Core Skills Analysis
Science
- Jaxson demonstrated understanding of habitat needs by creating an appropriate enclosure for his pet axolotl, reflecting knowledge of the environment axolotls require to thrive.
- He applied research skills by using information about axolotls to inform the design and care of Goldie, showing comprehension of living things and their needs.
- Through caring for Goldie, Jaxson learned about the life cycle and biological characteristics of amphibians, especially axolotls’ aquatic nature and specific environmental conditions.
- Jaxson developed observational skills by monitoring the axolotl’s needs and responding appropriately to maintain its wellbeing.
Computing
- Jaxson effectively used an online program and Minecraft to simulate real-world applications by digitally creating and managing a habitat, showing practical use of technology.
- He enhanced spatial awareness and digital design skills by constructing an enclosure that met biological needs within a virtual environment.
- Jaxson demonstrated problem-solving skills as he had to incorporate various environmental factors into the Minecraft enclosure following his scientific research about axolotls.
- He used digital creativity and critical thinking to translate conceptual knowledge about animal care into interactive digital models.
Geography/Environmental Studies
- Jaxson developed an understanding of ecosystems by considering the axolotl’s natural habitat requirements and replicating them digitally.
- By researching axolotls, he gained insight into environmental factors such as water quality, temperature, and vegetation that are crucial for species survival.
- He showed appreciation of human impacts on habitats, indirectly learning the importance of habitat conservation through care of a virtual pet.
- Jaxson recognized the interdependence of living organisms and their environment through his simulated pet care activities.
Tips
To further build on these concepts, consider activities such as: 1) Organizing a pond study field trip or virtual tour to observe amphibian habitats and discuss environmental conditions in real life. 2) Encouraging Jaxson to create a simple diary or vlog about his virtual pet’s care routines to develop writing and reflection skills. 3) Introducing basic coding lessons that allow Jaxson to program simple habitat simulations or animal care games, deepening his computational thinking. 4) Engaging in habitat construction with physical materials (e.g., building a mini aquatic habitat model) to connect virtual learning with hands-on experiences, enhancing understanding of science and environment.
Book Recommendations
Learning Standards
- Science KS1: Living things and their habitats (Year 2, NC Science 2.3) - understanding basic needs of animals and habitats.
- Computing KS1: Creating media and programming (Year 2, NC Computing 2.1 & 2.4) - using digital tools to create and manage content.
- Geography KS1: Human and physical geography (Year 2, NC Geography 2.1) - recognising environments and their characteristics.
- Science KS1: Working scientifically (Year 2, NC Science 2.6) - developing observational and research skills.