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  • Geometry: The child had to use geometric shapes to create the character and its movements.
  • Proportions: The child had to ensure that the character's body parts were proportionate to each other.
  • Angles: The child had to manipulate the angles of the character's movements to create a realistic animation.
  • Measurement: The child had to measure the distance and speed of the character's movements to create a smooth animation.

Encourage the child to continue exploring digital animation and to experiment with different shapes, sizes, and movements to further develop their understanding of geometry, proportions, angles, and measurement. They can also explore the use of different software and tools to create more complex animations.

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