The Invent-a-Lure Workshop: Engineering for Anglers
Materials Needed
- Lure Body (Choose 1-2): Old plastic bottle caps, plastic spoons (the bowl part), wine corks, small pieces of scrap wood, buttons, or even old keys.
- Flash & Attraction (Choose a few): Aluminum foil, small beads, feathers, brightly colored yarn or string, sequins, strips of a plastic bag.
- Hardware: Paper clips (large and small), fishing hooks (with adult supervision!), small split rings or key rings, small weights (like fishing split-shot or small nuts from a hardware store).
- Tools: Pliers (needle-nose are best), scissors, permanent markers, hot glue gun or super glue (with adult supervision), small drill or awl (optional, for making holes; adult use only).
- Design & Record: A notebook or paper for a "Lure Design Log," pencil, colored pencils.
- Testing Area (Optional): A bathtub, large sink, or clear bucket filled with water.
Learning Objectives
By the end of this lesson, you will be able to:
- Design: Sketch and label a unique fishing lure design based on principles of fish attraction (color, movement, sound).
- Engineer: Construct a functional fishing lure using common household materials, solving small problems during the building process.
- Analyze: Predict how your lure will perform in the water and justify your design choices in a design log.
- Connect: Explain how a lure mimics natural prey to attract a target fish species in a local ecosystem.
Curriculum Connections
This project-based lesson connects to several key learning areas:
- Science (NGSS Life Science): Understanding animal behavior (predator/prey relationships) and how organisms adapt to and interact with their environment (ecosystems).
- Engineering (NGSS Engineering Design): Following the engineering design process: defining a problem (how to attract a fish), developing solutions (designing the lure), and optimizing the design (testing and reflecting).
- Art & Design: Applying principles of color, shape, and form to create an object that is both functional and visually appealing.
Lesson Activities
Part 1: The Hook - What Makes a Fish Bite? (15 minutes)
Start with a discussion. The goal is to spark curiosity and activate prior knowledge. Ask questions like:
- If you were a fish, what would make you want to bite something? (Is it shiny? Does it look like a smaller fish? Does it wiggle like a worm?)
- Think about the last time you went fishing. What did the successful lures look like? What did they do in the water?
- We are going to be engineers today. An engineer is a problem-solver. Our problem is: How can we build something from scratch that will convince a fish to bite?
Part 2: The Fish Detective - Research Mission (30 minutes)
Before an engineer builds, they research! Your mission is to investigate what makes a great lure.
- Choose a Target: Pick a fish you'd like to catch in your local area (e.g., Largemouth Bass, Rainbow Trout, Bluegill).
- Investigate Your Target: Do a quick online search or look in a fishing book to answer these questions in your Lure Design Log:
- What does this fish like to eat? (Insects, minnows, crayfish?)
- What colors seem to attract this fish? (Bright colors in murky water? Natural colors in clear water?)
- What are the three main types of lures used for this fish? (e.g., spinners, crankbaits, jigs). What does each one do? (Spin? Wobble? Sink fast?)
Part 3: The Lure Inventor - Design and Build! (60 minutes)
This is where your creativity comes to life. Follow these steps to become a lure inventor.
Step A: Blueprint Your Idea (15 mins)
In your Lure Design Log, sketch out your lure. Don't just draw it—be an engineer and label it! Answer these questions on your blueprint:
- Name: What is the creative name of your lure? (e.g., "The Spoon Wobbler," "The Bottle Cap Rattler").
- Body: What material will you use for the main body? Why?
- Attraction: What will you add for flash, color, or sound? (Foil? Feathers? Beads inside?). Label where these go.
- Action: How do you think it will move in the water? Will it spin, wobble, or dive? Sketch its path of movement.
Step B: Build Your Creation (45 mins)
Using your blueprint as a guide, build your lure. This is a process of problem-solving. You might discover that your original plan needs to change, and that's what engineers do! Remember to get help from an adult for any cutting, drilling, or gluing.
Builder's Tips:
- Use pliers to carefully bend a paper clip into a wire frame that can run through your lure's body, creating loops at both ends for tying the line and attaching the hook.
- A spoon bowl naturally wobbles. A bottle cap can be filled with a few tiny beads before sealing to create a rattle.
- Feathers or yarn tied to the back of the hook can hide it and create a pulsing action in the water.
Part 4: The Field Test & Reflection (20 minutes)
You don't need a lake to test your lure's action. Use a bathtub, sink, or a large clear bucket of water.
- Tie a piece of string to your lure and pull it through the water.
- Observe carefully. What does it do? Does it spin? Wobble? Sink? Float?
- Does it perform the way you predicted on your blueprint?
Complete your Lure Design Log by answering these final reflection questions:
- How did my lure move in the water compared to my prediction?
- What design feature worked the best? (e.g., "The aluminum foil really flashed when it wobbled.")
- If I were to build Version 2.0 of this lure, what is one change I would make to improve it and why?
Assessment
Your awesome work will be assessed on the completion of your project, focusing on your thinking process, not just the final product:
- The Lure Design Log: Is it complete? Does it show thoughtful research, a clear blueprint, and insightful reflection?
- The Finished Lure: Does the lure show creativity and effort? Does it match the design in the log?
- The "Engineer's Pitch": Can you explain clearly why you made your design choices and what you would improve next time?
Differentiation & Extension
For Extra Support:
- Provide pre-bent paperclip frames to build upon.
- Offer a "kit" of pre-selected materials that work well together (e.g., a bottle cap, some beads, and foil).
- Watch a short video together on how a specific type of lure (like a spinner) moves in the water to give a clearer design goal.
For an Extra Challenge:
- The Biomimicry Challenge: Instead of a general lure, try to perfectly imitate a specific local baitfish or insect in its look and action.
- The Physics of Fishing: Research and explain the forces acting on your lure in the water (drag, lift, gravity). How could you change its shape to make it dive deeper or wobble wider?
- Build a Balanced Lure: Experiment with adding weights to different parts of the lure. Document how adding weight to the front, middle, or back changes its action in the water.