Lesson Plan: The Great Conker Creature Adventure!
Subject: Science & Art
Topic: The Life Cycle of a Horse Chestnut Tree & Creative Expression
Grade Level: Kindergarten / Year 1 (Ages 5-6)
Group Size: 6 students
Setting: Online (e.g., Zoom, Google Meet)
Time Allotment: 30 minutes
Materials Needed
(Parents should be notified to gather these items before the lesson begins)
- For each student:
- 1-3 conkers (horse chestnuts). Alternative: A small ball of brown playdough or a large, smooth stone.
- A small collection of craft supplies. Ideas include: googly eyes, pipe cleaners, matchsticks, small twigs, leaves, yarn, small pieces of felt or fabric, non-toxic glue or a glue stick.
- A safe tool for poking small holes in the conker (for adult use only, e.g., a small screwdriver, a skewer, or a gimlet). Please stress that an adult must do this part.
- A piece of paper or a paper plate to work on.
- For the teacher:
- A conker, still in its spiky green case if possible.
- Simple, clear pictures or a short (1-2 minute) video showing the horse chestnut life cycle (seed -> sprout -> tree -> flower -> green case -> conker).
- A pre-made example of a "conker creature" to inspire the children.
Lesson Breakdown
1. Introduction & The Mystery Object (5 minutes)
- Goal: To capture attention and activate prior knowledge.
- Activity: "Conker Spy"
- Welcome the children and tell them you have a mystery object from nature.
- Hold up the conker still in its green, spiky case (if you have one). If not, just hold up the shiny conker itself.
- Say, "I spy with my little eye, something that is..." Give clues one at a time.
- "...spiky on the outside." (if in the case)
- "...smooth and shiny on the inside."
- "...round like a ball."
- "...brown."
- "...grows on a very tall tree."
- Let the children guess. Once they guess "conker," praise them! Ask them to hold up their own conkers to the camera.
- Ask engaging questions: "What does it feel like? Is it heavy or light? What do you think it's for?"
2. The Story of a Conker (7 minutes)
- Goal: To understand the basic life cycle of the horse chestnut tree in a simple, narrative way.
- Activity: Picture Story
- Say, "Every conker has an amazing story! It’s actually a seed. Let's see how it grows."
- Share your screen to show simple, bold pictures of the life cycle. Tell the story as you click through the images:
- Image 1: A conker on the ground. "Our story starts here, with a little seed, a conker, sleeping in the soil."
- Image 2: A small sprout. "When spring arrives, the conker wakes up and sends a tiny sprout up, up, up into the sunshine!"
- Image 3: A big horse chestnut tree. "That tiny sprout grows for many years into a giant, strong tree with big, fan-shaped leaves."
- Image 4: The tree with flowers (candles). "In the spring, the tree grows beautiful white or pink flowers that look like candles."
- Image 5: The green, spiky case. "After the flowers, the tree grows a spiky, green, secret package. It’s like a little treasure chest!"
- Image 6: The case open with a conker inside. "And what's inside the treasure chest? Our shiny conker! When autumn comes, it falls to the ground, ready to start the story all over again."
- Keep it short, simple, and wondrous. Ask one quick question like, "So what is a conker really? Is it a rock? No, it's a... SEED!"
3. Main Activity: Create a Conker Creature (12 minutes)
- Goal: To apply knowledge creatively and develop fine motor skills.
- Activity: Hands-On Creation
- Say, "Now it's our turn to be creative! We are going to turn our conker seeds into amazing Conker Creatures. They can be animals, monsters, or aliens—anything you can imagine!"
- Show your pre-made example (e.g., a spider with matchstick legs and googly eyes) to give them an idea.
- Instruct the children to gather their materials.
- Important Safety Step: "This is a job for your grown-up helper! If you need any legs or arms for your creature, please ask your grown-up to carefully poke a small hole for you."
- Give clear, simple instructions: "First, decide what you want to make. Maybe a snail? Or a funny monster? Then, use your glue to stick on eyes. You can use pipe cleaners or twigs for legs, arms, or antennae!"
- Play some gentle, creative background music. Circulate virtually by commenting on what you see the children doing. "Wow, Leo, I love the fuzzy pipe cleaners you chose!" "Sarah, those big googly eyes are so funny!"
4. Sharing Circle & Wrap-Up (6 minutes)
- Goal: To practice communication skills and build confidence by sharing creations.
- Activity: "Show and Tell"
- Give a one-minute warning to finish up.
- Ask each child, one by one, to hold their Conker Creature up to the camera.
- Ask each child two simple questions:
- "What is your creature's name?"
- "Tell us one special thing about your creature." (e.g., "It has six legs," "It can fly," "It loves to eat leaves.")
- Celebrate every child's creation with lots of positive reinforcement from the teacher and other students (e.g., "Let's all give a silent wiggle-cheer for Maya's awesome spider!").
- Conclude by saying: "Great work, everyone! You learned that a conker is a special seed, and you turned them into incredible works of art. Look for more conkers next time you are outside and remember their amazing story!"
Differentiation & Assessment
- For extra support: Suggest simpler creatures (like a snail or a bug) that require fewer materials. The playdough alternative is excellent for children who struggle with fine motor skills, as they can easily push materials into it without needing holes poked.
- For an extra challenge: Encourage children to create a whole family of conker creatures or to build a small habitat for their creature on their paper plate using leaves and twigs.
- Formative Assessment: The teacher will assess learning through observation.
- Did the student actively participate in the opening discussion?
- During the "Show and Tell," can the student describe their creation?
- Does their creation show engagement with the materials?