Create Your Own Custom Lesson Plan
Previous Lesson
PDF

My Community, My Voice: Learning About Rules and Voting

Subject: Civics

Age Group: 6-8 years old

Time Allotment: 45-60 minutes

Learning Context: Adaptable for homeschool, classroom, or small group settings.

Learning Objectives

By the end of this lesson, you will be able to:

  • Explain why we have rules in a community (like our home, school, or town).
  • Give an example of a rule that helps people stay safe or be fair.
  • Participate in a simple vote to make a group decision.
  • Explain that voting is a fair way for a group to make a choice.

Materials Needed

  • Large piece of paper or whiteboard
  • Markers or crayons
  • Two empty jars, bowls, or boxes
  • Small items for voting (e.g., pom-poms, LEGO bricks, beads, or small slips of paper)
  • (Optional) A storybook about rules or community, such as "What If Everybody Did That?" by Ellen Javernick.

Lesson Plan

1. Introduction: The No-Rules World (10 minutes)

Hook

Ask the learner(s) a fun, silly question: "What would our world be like if there were NO RULES AT ALL? Imagine you could...

  • Eat cookies for breakfast, lunch, and dinner?
  • Leave your toys all over the floor and never clean up?
  • Talk at the same time as everyone else?

Let them share their ideas. It might sound fun at first! Then, guide the conversation with follow-up questions: "What might happen if you only ate cookies? How would you feel? What would happen if no one ever cleaned up? Could you find your favorite toy? What if everyone yelled at once in a movie theater? Could you hear the movie?"

State the Objectives

"That's why rules are so important! They aren't meant to be mean; they are there to help us. Today, we're going to be community scientists and discover:

  1. Why communities need rules.
  2. How we can help make fair choices for our group using something called voting!"

2. Body: Building Our Community (25 minutes)

Part A: Why Rules Rock! (I do, We do)

I Do (Model): "Rules help everyone in a community stay safe, healthy, and happy. A community is just a group of people, like our family, our classroom, or our town. I'll give you an example. A rule in our house is 'we wash our hands before we eat.' This rule helps keep our bodies healthy and stops germs from spreading. A rule in our town is 'cars stop at a red light.' This rule keeps people safe."

We Do (Guided Practice): On your large piece of paper, write "Our Community Rules" at the top. Say, "Let's brainstorm some rules we know. They can be from our home, from the library, the park, or school."

As the learner shares rules, write them down. For each rule, ask:

  • "Why is that a good rule?"
  • "Who does this rule help?"
  • "What might happen if we didn't have this rule?"

Formative Check: Ask the learner to pick one rule from the list and explain in their own words why it's important.

Part B: Let's Vote! (I do, We do)

I Do (Model): "Sometimes, a community needs to make a decision together. But what if people want different things? How can we choose fairly? We can VOTE! Voting is a special way to count everyone's choice to find out what most people want. It makes sure everyone gets a say."

We Do (Guided Practice): "Let's try it! We need to make an important decision. Should our official 'Community Animal' be a Lion or a Penguin?"

  1. Label your two jars: one with a picture/word "Lion," the other "Penguin."
  2. Give each person (including yourself) one voting item (like a pom-pom).
  3. Say, "Think about your choice. When you're ready, put your vote into the jar for the animal you choose. You only get one vote!"
  4. Once everyone has voted, empty the jars and count the pom-poms out loud together.
  5. Announce the winner. "The penguins have it! With [number] votes to [number] votes, our Community Animal is the Penguin!"

Discuss the outcome: "Was that a fair way to decide? Yes! Even if your choice didn't win, everyone got to participate and have their voice heard. That's the power of voting."

Formative Check: Ask, "Why is voting a better way to choose than just having one person decide for everyone?"

Part C: You're the Community Helper! (You do)

You Do (Independent Practice): Present a simple scenario. The learner can draw, tell, or act out their solution.

Scenario: "Imagine we are making a new rule for our playroom/living room. The goal is to make sure it stays clean so we can always find our toys. What is one good rule you would create?"

Success Criteria:

  • Is the rule clear and easy to understand? (e.g., "Put toys in the bin when you're done.")
  • Does the rule help achieve the goal (a clean room)?
  • Can the learner explain why it's a fair and helpful rule?

3. Conclusion: Your Voice Matters (10 minutes)

Recap and Reflect

Gather back together. Ask the learner to share what they learned.

  • "What did we learn about rules today? Are they just to be bossy?" (No, they keep us safe and help us be fair!)
  • "What was that special tool we used to make a choice as a group?" (Voting!)
  • "Why is voting a good thing?" (It's fair and lets everyone have a say.)

Reinforce and Takeaway

"You did an amazing job today thinking like a great community member. Understanding rules and knowing how to make fair choices together helps make our family, our school, and our whole world a better place. Your voice and your choices matter!"

Summative Assessment

Ask the learner one final question to check for understanding: "If a friend asked you why we have to have a rule like 'take turns on the slide,' what would you tell them?" (A successful answer should mention fairness or safety).


Differentiation and Adaptations

  • For Younger or Struggling Learners: Focus only on the "Why Rules Rock!" section. Use pictures for all rules. For the voting activity, use a very concrete choice, like "Should we read a book or draw a picture next?"
  • For Older or Advanced Learners: Introduce a more complex scenario: "What if a rule isn't fair for everyone? What could a community do?" Have them design a simple 'Community Constitution' with three essential rules for a made-up place (like a treehouse club or a space station) and explain the purpose of each rule.
  • For a Classroom Setting: The voting activity can be done as a whole class for a real decision (e.g., "What game should we play at recess?"). The "Community Helper" scenarios can be done in pairs or small groups (think-pair-share).

Ask a question about this lesson

Loading...