Disney Linear Functions Lesson: Graphing Slope and Intercepts

Teach students to graph linear functions using Disney-themed examples, identify slope and y-intercepts, interpret key features, and apply domain and range.

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Disney Linear Functions: Graphing the Magic

Materials Needed

  • Graph paper or a digital graphing tool
  • Pencil and colored pencils
  • Calculator, optional
  • Disney-themed practice cards or the examples below
  • Exit ticket

Learning Target

I can graph linear functions given in function notation and identify and interpret key features.

Success Criteria

By the end of the lesson, I can:

  • Identify the slope and y-intercept of a linear function.
  • Use the y-intercept and slope to graph a line.
  • Identify x- and y-intercepts when appropriate.
  • Interpret what key features mean in a Disney-themed situation.

Introduction: Bell Work and Hook — 2 Minutes

Bell Work: Revisit Prior Knowledge

Complete the following without using a graphing tool:

  1. In the equation y = 3x + 2, what number represents the slope?
  2. What number represents the y-intercept?
  3. What is the first point you could plot to graph this equation?

Quick review: In slope-intercept form, y = mx + b, m is the slope and b is the y-intercept.

Hook: Imagine that a Disney park creates a special attraction where the total number of Magic Points depends on how many rides you enjoy. How could a graph show how your points increase?

Body: Gradual Release of Responsibility — 11 Minutes

I Do: Teacher Modeling — 3 Minutes

Consider the Disney-themed function:

p(x) = 4x + 10

This function represents the number of Magic Points, p(x), earned after visiting x attractions.

  1. Identify the slope: The slope is 4. This means the visitor earns 4 Magic Points for each attraction.
  2. Identify the y-intercept: The y-intercept is 10. This means the visitor starts with 10 Magic Points before visiting any attractions.
  3. Plot the y-intercept: Plot the point (0, 10).
  4. Use the slope: A slope of 4 means “up 4, right 1.” From (0, 10), plot (1, 14), then (2, 18).
  5. Draw the line: Connect the points with a straight line and add arrows if the graph represents all real-number inputs.

Key features:

  • Slope: 4; the Magic Points increase by 4 per attraction.
  • y-intercept: (0, 10); the visitor begins with 10 points.
  • x-intercept: Set p(x) equal to 0: 0 = 4x + 10, so x = −2.5. In this situation, that value is not realistic because a visitor cannot visit −2.5 attractions.
  • Domain: x ≥ 0, because the number of attractions cannot be negative.
  • Range: p(x) ≥ 10, because the visitor starts with 10 points.

We Do: Guided Practice — 4 Minutes

Work together to analyze this function:

r(t) = 2t + 6

This function represents the number of Disney character stickers collected after visiting t character stations.

  1. What is the slope?
  2. What is the y-intercept?
  3. What point should be plotted first?
  4. Use the slope to find two additional points.
  5. What does the slope mean in this situation?
  6. What does the y-intercept mean?

Expected responses:

  • Slope: 2
  • y-intercept: 6
  • First point: (0, 6)
  • Additional points: (1, 8) and (2, 10)
  • Interpretation of slope: 2 stickers are collected at each character station.
  • Interpretation of y-intercept: The visitor starts with 6 stickers.

Think-Pair-Share option: Explain to a learning partner, family member, or imaginary Disney tour guide how you knew where to begin the graph.

You Do: Independent Disney Challenge — 4 Minutes

Choose one of the following challenges.

Challenge A: Disney Snack Stand

The total cost of buying Disney-themed cupcakes is modeled by:

C(x) = 5x + 8

where x is the number of cupcakes and C(x) is the total cost in dollars.

Challenge B: Pixar Movie Marathon

The number of minutes watched during a movie marathon is modeled by:

M(n) = 105n + 15

where n is the number of movies watched and M(n) is the total number of minutes.

For your chosen challenge:

  1. Identify the slope and y-intercept.
  2. State the coordinate of the y-intercept.
  3. Create a table with at least three input-output pairs.
  4. Graph the function.
  5. Write one sentence interpreting the slope.
  6. Write one sentence interpreting the y-intercept.
  7. State a reasonable domain and range for the situation.

Conclusion: Recap and Exit Ticket — 2 Minutes

Recap

Complete this sentence aloud or in writing:

“To graph a linear function in the form y = mx + b, I first __________. Then I use __________ to find more points.”

Exit Ticket

Given the function F(x) = 3x + 9:

  1. Identify the slope and y-intercept.
  2. Give two points that can be used to graph the function.
  3. Interpret the y-intercept in this Disney-themed situation: F(x) represents the number of Fantasy Points earned after completing x magical quests.

Expected answer: The slope is 3, the y-intercept is 9, possible points are (0, 9) and (1, 12), and the visitor starts with 9 Fantasy Points.

Assessment

Formative Assessment

  • Bell work responses
  • Questions during the teacher model
  • Think-Pair-Share explanation
  • Guided practice responses
  • Teacher or parent observation of graphing steps

Summative Assessment

Use the independent Disney Challenge and exit ticket to determine whether the learner can:

  • Correctly identify slope and y-intercept.
  • Graph a line using an accurate starting point and slope.
  • Interpret key features using the context.
  • Choose a reasonable domain and range.

Differentiation and Extension

Support

  • Provide the sentence frame: “The slope is ____, so the graph goes up/down ____ units for every 1 unit to the right.”
  • Use a color to highlight m and another color to highlight b in y = mx + b.
  • Allow the learner to use a slope triangle or a digital graphing tool.
  • Begin with positive whole-number slopes and nonnegative inputs.

Extension

  • Write a Disney-themed linear function with a negative slope and explain what the decrease represents.
  • Find the x-intercept and explain whether it makes sense in the chosen context.
  • Create a table, equation, and written description for the same function, then show that all three representations match.

Real-World Connection

Linear functions can model costs, time, points, distance, rewards, and other situations that change at a constant rate. Identifying slope and intercepts helps us understand both how quickly something changes and where it begins.


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