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Instructions

Read each question carefully and follow the instructions. Try your best!


Part 1: What is a Robot?

A robot is a machine that is programmed by a computer to do a specific job. It follows instructions called code.

  1. Is this statement TRUE or FALSE?
    All robots look like people.

    Circle one:   TRUE   /   FALSE

  2. A robot needs ______________ to know what to do.

    Circle the best answer:   food   /   sleep   /   instructions

  3. Which of these are robots? Draw a circle around all the robots in the list below.
    • A vacuum that cleans the floor by itself.
    • A teddy bear that you can hug.
    • A car that can drive and park on its own.
    • A toaster that makes your toast.
    • A factory machine that builds phones.

  4. Fill in the blank. A robot is a machine that does a specific ________.

Part 2: Examples of Robots

  1. Match the robot to its job. Draw a line from the robot on the left to its job on the right.
Robot Job
A. Mars Rover 1. Helps doctors in surgery.
B. Factory Arm 2. Explores other planets.
C. Surgical Robot 3. Builds things like cars.

  1. Draw a robot that could help you with a chore at home. What is its name and what does it do?

My robot's name: ________________________

It helps me by: ________________________


Part 3: What is Coding?

Coding is how we give instructions to a computer or robot. It is like writing a recipe for a robot to follow.

  1. Unscramble this important word: D O C E

    Answer: ________________________


  2. Is this statement TRUE or FALSE?
    Coding is like a special language that computers understand.

    Circle one:   TRUE   /   FALSE

  3. Let's write some code! Follow the instructions (the code) to find the treasure. Start at the smiley face and draw a line.

Code: 1. Go RIGHT 2 squares. 2. Go DOWN 3 squares. 3. Go RIGHT 1 square.


  1. If a robot's code is wrong, what will happen?

    Circle one:   It will do the job perfectly.   /   It might do the wrong thing.

Part 4: Patterns in Coding

Code often uses patterns that repeat. Finding patterns helps us write better code.

  1. Draw the next two shapes in this pattern:

● ▢ ● ▢ __________ __________


  1. Write the next two numbers in this pattern:

1, 3, 5, 7, __________ , __________


  1. Draw the next two arrows in this pattern:

↑ ↑ → ↑ ↑ → __________ __________


  1. Circle the shape that breaks the pattern:

▲ ▲ ▲ ▼ ▲ ▲

Part 5: Sending Messages with Email

People who make robots need to talk to each other. They can send messages using email.

  1. Is this statement TRUE or FALSE?
    Email is a way to send messages very slowly, like by post.

    Circle one:   TRUE   /   FALSE

  2. An email address has two main parts separated by an "@" symbol. Label the parts of this example email address.

robot_builder   @   science.com

Which part is the username? ___________________

  1. Which part is the website name? ___________________

  2. Why would scientists who build robots use email?

    Circle the best answer:   To order pizza   /   To share ideas and plans   /   To play games

  3. Fill in the blank. The symbol in the middle of an email address is _______.

  4. What does the "e" in email stand for?

    Circle one:   Easy   /   Electronic   /   Exciting




Answer Key

Part 1: What is a Robot?

  1. FALSE. Robots come in all shapes and sizes, like robotic arms or rovers.
  2. instructions
  3. Students should circle: "A vacuum that cleans the floor by itself", "A car that can drive and park on its own", and "A factory machine that builds phones".
  4. job

Part 2: Examples of Robots

  1. Matching:
    • A. Mars Rover → 2. Explores other planets.
    • B. Factory Arm → 3. Builds things like cars.
    • C. Surgical Robot → 1. Helps doctors in surgery.
  2. Answers will vary. The student should have drawn a picture and written a name and a function (e.g., "TidyBot", "It picks up my toys.").

Part 3: What is Coding?

  1. CODE
  2. TRUE
  3. The student should have drawn a line from the smiley face two squares to the right, then three squares down, then one square to the right, landing on the star.
  4. It might do the wrong thing.

Part 4: Patterns in Coding

  1. ● ▢ (Circle, Square)
  2. 9, 11
  3. ↑ ↑ (Up arrow, Up arrow)
  4. The student should circle the down arrow (▼).

Part 5: Sending Messages with Email

  1. FALSE. Email is very fast.
  2. Username: robot_builder
  3. Website name: science.com
  4. To share ideas and plans
  5. @ (the "at" symbol)
  6. Electronic
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