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Instructions

A fable is a short story, typically with animals as characters, that teaches a lesson or a moral. Before you write your story, it's important to plan it out. Use this worksheet to brainstorm and organize your ideas for your very own fable.


Step 1: Choose Your Moral

The moral is the most important part of a fable. It's the lesson your story will teach. You can use a classic moral or create your own.

Some examples include:

  • Slow and steady wins the race.
  • Look before you leap.
  • Honesty is the best policy.
  • Don't judge a book by its cover.

What is the moral of YOUR fable?

Step 2: Create Your Characters

Fables often use animal characters who act like people. Think about what personality traits would help teach your moral. You will need at least two characters who are different from each other.

Character 1 (The Protagonist)

Animal:

Personality Trait (e.g., wise, humble, hardworking):

Character 2 (The Antagonist or Foil)

Animal:

Personality Trait (e.g., foolish, boastful, lazy):

Step 3: Decide on the Setting

Where and when does your story take place? The setting is usually simple in a fable.

Setting (e.g., a sunny meadow, a deep forest, a riverbank on a cold day):

Step 4: Outline the Plot

Plan the main events of your story. How will your characters interact to demonstrate the moral?

Beginning: Introduce the characters and the setting. What are they doing?

Middle: What is the main problem or conflict? How do the characters' different personalities create this problem?

End: How is the problem solved? Which character learns the lesson, and how? The story should end by stating the moral.




Answer Key (Example)

Step 1: Choose Your Moral

What is the moral of YOUR fable?

It is wiser to be prepared than to be boastful.

Step 2: Create Your Characters

Character 1 (The Protagonist)

Animal:

Ant

Personality Trait (e.g., wise, humble, hardworking):

Hardworking and practical

Character 2 (The Antagonist or Foil)

Animal:

Grasshopper

Personality Trait (e.g., foolish, boastful, lazy):

Lazy and boastful

Step 3: Decide on the Setting

Setting (e.g., a sunny meadow, a deep forest, a riverbank on a cold day):

A grassy field on a warm autumn day.

Step 4: Outline the Plot

Beginning: Introduce the characters and the setting. What are they doing?

The Ant is working hard, carrying crumbs of food to his anthill to store for the winter. The Grasshopper is relaxing in the sun, playing his fiddle and laughing at the Ant for working on such a beautiful day.

Middle: What is the main problem or conflict? How do the characters' different personalities create this problem?

The weather suddenly turns cold, and the first snow begins to fall. The Ant is safe and warm in his home with plenty of food. The Grasshopper, who didn't prepare, is now freezing and starving. He has no food and nowhere to go.

End: How is the problem solved? Which character learns the lesson, and how? The story should end by stating the moral.

The Grasshopper knocks on the Ant's door, begging for food and shelter. The Ant lets him in but tells him that he should have worked during the summer instead of playing. The Grasshopper learns his lesson. The story ends by saying that it is wiser to be prepared than to be boastful.
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