Instructions
- Read through each section carefully. The worksheet is designed like a training manual for a "Movement Designer."
- Start with Section 1 to learn the key concepts. Use these concepts to complete the rest of the activities.
- Write your answers in the spaces provided. Think creatively and use real-world examples.
- Try the Challenge Question at the end to test your skills as an expert Movement Designer!
- Check your work with the Answer Key at the end when you are finished.
Mission Brief: The Movement Designer
Welcome, Designer! You've been hired to create and improve movements for video game characters, athletes, and performers. Your job is to understand the five core concepts of movement and manipulate them to achieve specific goals, like being faster, sneakier, or more powerful. Let's get started!
Section 1: Know Your Tools (The 5 Movement Concepts)
Your first task is to learn your tools. Match each movement concept on the left with its correct description on the right. Write the correct letter in the box.
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Movement Concepts 1. Effort [ ] 2. Space [ ] 3. Time [ ] 4. Objects [ ] 5. People [ ] |
Descriptions
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Section 2: Analyzing Movement in the Field
A good designer can spot the movement concepts in action. For each scenario below, identify at least two key concepts being used or manipulated and briefly explain how.
Scenario A: A basketball player dribbles a ball past a defender.
1. Concept: ___________________ How it's used: __________________________________________________________________
2. Concept: ___________________ How it's used: __________________________________________________________________
Scenario B: Two dancers perform a perfectly synchronized routine.
1. Concept: ___________________ How it's used: __________________________________________________________________
2. Concept: ___________________ How it's used: __________________________________________________________________
Scenario C: A parkour athlete vaults over a railing to land softly on the other side.
1. Concept: ___________________ How it's used: __________________________________________________________________
2. Concept: ___________________ How it's used: __________________________________________________________________
Section 3: The Movement Lab - Manipulating for Success
Now it's time to be the designer. Read the goal for each character and explain how you would manipulate the listed concepts to improve their movement and help them succeed.
Character 1: The Spy
Goal: Sneak across a brightly lit courtyard without being seen by guards.
- Effort: How would you change the spy's effort? (Think force and flow)
__________________________________________________________________________________________________ - Space: How would the spy use space to their advantage? (Think level and pathway)
__________________________________________________________________________________________________ - Time: How would the spy manipulate time? (Think speed and rhythm)
__________________________________________________________________________________________________
Character 2: The Striker
Goal: Score a powerful goal in soccer against a goalie.
- Effort: How would you describe the effort needed to kick the ball?
__________________________________________________________________________________________________ - Objects: How does the striker need to manipulate the object (the ball) to score?
__________________________________________________________________________________________________ - People: How does the striker need to move in relation to another person (the goalie)?
__________________________________________________________________________________________________
Section 4: Design Your Own Signature Move
This is your final test. Design a "signature move" for a character, athlete, or performer. It could be a finishing move in a video game, a game-winning play in a sport, or a stunning dance sequence.
1. Name Your Move: __________________________________________________________
2. Describe the Move: What does the move look like? What is its purpose?
__________________________________________________________________________________________________
__________________________________________________________________________________________________
3. Explain Your Design: Now, explain how you manipulated at least THREE of the five movement concepts to make your move effective.
- Concept 1: (Name the concept) _________________________
Manipulation: ____________________________________________________________________________________ - Concept 2: (Name the concept) _________________________
Manipulation: ____________________________________________________________________________________ - Concept 3: (Name the concept) _________________________
Manipulation: ____________________________________________________________________________________
â Challenge Question (Optional) â
Think of a real physical skill you have learned (e.g., learning to snowboard, mastering a swimming stroke, perfecting a layup in basketball). Describe how you, a teacher, or a coach manipulated one of the movement concepts (Effort, Space, Time, Objects, or People) to help you improve. Why was this change so effective?
____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
____________________________________________________________________________________________________________
Answer Key
Section 1: Know Your Tools
1. Effort [ C ]
2. Space [ E ]
3. Time [ A ]
4. Objects [ D ]
5. People [ B ]
Section 2: Analyzing Movement in the Field
(Note: Answers may vary. Below are example answers.)
Scenario A: Basketball player
1. Concept: Objects How it's used: The player must control the ball (the object) by bouncing it with the right force and rhythm.
2. Concept: Space How it's used: The player changes direction and pathways (zig-zags) to move around the defender into an open area.
Scenario B: Dancers
1. Concept: People How it's used: The dancers are mirroring each other's movements and maintaining spacing in relation to each other.
2. Concept: Time How it's used: They must move with the exact same timing (speed and rhythm) to stay synchronized.
Scenario C: Parkour athlete
1. Concept: Effort How it's used: The athlete uses a strong, sudden burst of energy for the vault, but then uses light, controlled effort for a soft landing.
2. Concept: Objects How it's used: The athlete interacts with the railing (the object) by using it as a point to push off from.
Section 3: The Movement Lab
(Note: Answers may vary. Below are example answers.)
Character 1: The Spy
- Effort: The spy would use light, gentle, and sustained (free-flowing) movements to be quiet and avoid drawing attention, rather than strong, sudden movements.
- Space: The spy would stay low to the ground (low level) and use pathways behind objects to stay out of sight lines.
- Time: The spy would move very slowly and deliberately, but might use a burst of speed to cross an open area quickly when a guard is not looking.
Character 2: The Striker
- Effort: The kick would require a strong, sudden, and powerful (bound) burst of energy to make the ball travel fast.
- Objects: The striker needs to hit the ball on a specific point (e.g., the side to make it curve) to send it where they want it to go.
- People: The striker needs to aim the ball away from the goalie's position, anticipating where the goalie might move.
Section 4: Design Your Own Signature Move
(Answers will be unique. Evaluate based on the following criteria: Does the move description make sense? Did the student correctly identify three concepts and explain how they were manipulated to make the move effective?)
Example Answer:
1. Name Your Move: The Phantom Dodge
2. Describe the Move: A move in a tag game to avoid being tagged. When someone lunges to tag you, you suddenly drop low and roll to the side, ending up behind them.
3. Explain Your Design:
- Concept 1: Time
Manipulation: The move starts slow to bait the opponent, but the drop and roll are performed with sudden, quick timing to be unpredictable. - Concept 2: Space
Manipulation: I am changing levels dramatically, from high to low, and changing my direction from forward to sideways. This makes it hard for the tagger to reach me. - Concept 3: People
Manipulation: The entire move is designed in reaction to the other person. I am avoiding them and using their forward momentum against them to end up in a better position (behind them).
Challenge Question
(Answers will be personal. Evaluate based on whether the student correctly identified a movement concept and provided a logical explanation of how manipulating it led to improvement.)
Example Answer: When I was learning to hit a baseball, my coach told me my swing was too slow (Time). He had me practice swinging faster, without even hitting a ball, just to get the feel of a quicker rhythm. This helped me because I started to connect with the ball before it passed me. By manipulating the speed (time) of my movement, my outcome (hitting the ball) improved.