Giant Whizzpoppers and Wonder: A Study of Roald Dahl’s The BFG
Lesson Overview
Target Age: 11 years old (Grade 5-6)
Duration: 60–90 minutes
Subject: English Language Arts / Creative Writing
Materials Needed
- A copy of The BFG by Roald Dahl
- A clean, empty glass or plastic jar
- Scraps of colorful paper or "fairylights" (optional: glitter, cotton balls, or glow sticks)
- Art supplies (markers, pens, ribbons, labels)
- "The Gobblefunk Glossary" (printed or handwritten list of BFG vocabulary)
- Notebook or writing paper
Learning Objectives
By the end of this lesson, the learner will be able to:
- Analyze the unique characterization of the BFG through his use of "Gobblefunk" language.
- Identify the difference between a "Trogglehumper" (nightmare) and a "Phizzwizard" (good dream).
- Construct an original dream narrative using invented vocabulary and descriptive imagery.
- Design a physical "Dream Jar" that represents a specific tone or mood.
1. Introduction: The Giant’s Secret (The Hook)
The Scenario: Ask the student: "If you could hear everyone’s whispers from miles away, what would you do with that power? Would you be a hero or a villain?"
The Fact: Roald Dahl didn't just write books; he invented over 500 new words! This language is called Gobblefunk. Today, we aren't just reading a story; we are becoming "Dream Catchers" and "Word Wizards."
2. Body: Content & Practice
Step 1: The Magic of Gobblefunk (I Do)
Explain that the BFG speaks differently because he never went to school. However, his words are often more descriptive than "proper" English.
Example: Instead of saying something is "delicious," the BFG says it is "scrumdiddlyumptious." Instead of a "fart," it’s a "whizzpopper."
Discussion: Does the BFG’s language make him seem scary or friendly? Why do you think Roald Dahl chose to give him such a silly way of speaking?
Step 2: Decoding the Giants (We Do)
Review a list of common Gobblefunk words together. Play a quick "Translation Game":
- Teacher/Parent: "I am feeling very biffsquiggled."
- Student: (Guesses the meaning based on context: confused/puzzled).
- Teacher/Parent: "That movie was a total trogglehumper!"
- Student: (Guesses: nightmare/scary thing).
Step 3: Character Deep-Dive (We Do)
Compare Sophie and the BFG. On a piece of paper, draw two circles (Venn Diagram).
- How are they the same? (Both are lonely, both are small in their own worlds).
- How are they different? (Size, education, diet—snozzcumbers vs. human food).
Step 4: The Dream Jar Project (You Do)
The BFG catches dreams with a net and keeps them in jars. Now, it’s the student's turn.
- The Writing: Write a 5–8 sentence description of a "Golden Phizzwizard" (a wonderful dream). You must include at least three Gobblefunk words (real or invented).
- Example: "In my dream, I was flying over a splendiferous mountain made of chocolate..."
- The Jar: Decorate the jar to match the dream.
- If it’s a happy dream, use bright colors, glitter, or yellow paper.
- If it’s a "Trogglehumper," use dark colors or jagged shapes.
- The Label: Create a formal label for the jar (e.g., "A Dream of Flying Over London" or "The Whizzpopping Adventure").
3. Conclusion: The Dream Catching Recap
Summary: Today we learned that characters are defined not just by what they do, but by how they speak. We explored how Roald Dahl uses humor and invented language to make a giant seem gentle instead of terrifying.
Learner Recap: Have the student "present" their Dream Jar. They should read their dream aloud, using their best "BFG voice."
Final Takeaway: Language is a tool. You can use it to create entirely new worlds, just like Dahl did!
Success Criteria
The student has succeeded if they:
- Correctly identified the meaning of at least 3 Gobblefunk words.
- Completed a Venn Diagram showing at least 2 similarities and 2 differences between Sophie and the BFG.
- Created a Dream Jar with a written narrative that uses descriptive "Gobblefunk" style language.
Assessment Methods
Formative (During the lesson): Quick-fire translation game and observation of the Venn Diagram activity.
Summative (End of lesson): Evaluation of the Dream Jar writing. Check for: Use of vocabulary, narrative flow, and creative effort in the physical project.
Differentiation & Adaptability
- For Struggling Learners: Provide a "fill-in-the-blanks" dream template where they only need to provide the adjectives and Gobblefunk words.
- For Advanced Learners: Challenge them to write a dialogue between the BFG and a "Cannybull" giant, showing the contrast in their personalities through their speech patterns.
- For Group Settings: Have students trade "Dream Jars" and try to guess what the dream is about just by looking at the decorations before reading the label.