Computer Helpers: “Wait, Then Go!”
Materials Needed
- Three toy cars, blocks, or stuffed animals
- A timer or pretend timer
- Paper and crayons
- Three simple picture cards: Start, Wait, and Go
- Optional: a tablet or computer with an age-appropriate coding game
Learning Objectives
By the end of the lesson, the child will be able to:
- Put three picture instructions in the correct order.
- Explain that computers follow instructions one step at a time.
- Act out a simple “start, wait, go” sequence.
- Create a short set of instructions for a toy or pretend computer.
Success Criteria
Success looks like this:
- “First we start. Then we wait. Then we go.”
- The child follows a three-step direction with little help.
- The child can make or draw three instructions in order.
Introduction: A Curious Computer Helper
Hook: Hold up a toy car and say, “What if this car could listen to us? What should we tell it to do first?”
Explain in simple language:
“Computers are helpers. They follow instructions. An instruction tells something what to do. Sometimes a computer needs to wait before it does the next step.”
Tell the child:
“Today we will learn how to give instructions in the right order. We will make a tiny computer plan!”
Body: Learn and Practice
Part 1: I Do — Show the Steps
Place the picture cards in this order:
- Start
- Wait
- Go
Say each step while acting it out:
- “First, I start the car.”
- “Next, I wait. I keep my hands still.”
- “Last, I go!”
Use a timer for a very short wait, such as two or three seconds. Say, “Waiting is part of the plan.”
Quick check: Ask, “What comes first? What do we do before we go?”
Part 2: We Do — Be the Computer
Invite the child to pretend to be a computer. Give the directions one at a time:
- “Start by standing up.”
- “Wait like a statue.”
- “Go by taking three steps.”
Repeat with fun movements, such as:
- Start: clap once.
- Wait: freeze.
- Go: wiggle like a robot.
Switch roles. Let the child give the adult the instructions.
Think-and-share question: “What might happen if we go before the waiting step?”
Part 3: We Do — Fix the Mixed-Up Plan
Mix up the three picture cards. Work together to put them in order.
Use these questions:
- “Which card tells us to begin?”
- “Which card tells us to pause?”
- “Which card tells us to move?”
Celebrate careful thinking: “You checked the steps and put them in the right order!”
Part 4: You Do — Make a Toy Computer Plan
Let the child choose one activity:
- Make a toy car move to a block “garage.”
- Help a stuffed animal find a pretend snack.
- Make a person or toy walk to a colored paper circle.
Help the child create three instructions. For example:
- “Start at the blue block.”
- “Wait for two claps.”
- “Go to the red block.”
The child may draw the instructions, arrange picture cards, or say them aloud. Let the child choose the format.
Adult feedback: Give specific praise:
“You gave the directions in order. You remembered to wait before going.”
Optional Movement Game: Robot, Robot, Freeze!
Play a simple listening game:
- When the adult says Start, the child walks.
- When the adult says Wait, the child freezes.
- When the adult says Go, the child walks again.
Change the leader so the child can give the commands.
Formative Assessment
During the lesson, observe whether the child can:
- Identify the meaning of start, wait, and go.
- Place the three cards in order.
- Follow a short sequence of directions.
- Explain what happens when steps are mixed up.
Ask:
- “What does an instruction do?”
- “Why might we wait?”
- “Can you tell me the three steps?”
Summative Assessment: Teach the Toy
Ask the child to teach a toy how to complete a simple task using three steps.
For example:
- “Start beside the pillow.”
- “Wait for three claps.”
- “Go to the basket.”
The child meets the goal when they give or show the steps in order and include a short wait.
Differentiation and Adaptations
For a Child Who Needs More Support
- Use only two steps at first: Start and Go.
- Use gestures and pictures with every direction.
- Keep the waiting time to one or two seconds.
- Repeat the same sequence several times.
For a Child Ready for More Challenge
- Add a fourth step, such as Turn or Stop.
- Let the child create a path with several blocks.
- Ask the child to find and fix a “mistake” in a pretend computer plan.
- Invite the child to draw instructions for another person to follow.
Flexible Learning Options
- Hands-on: Use toys and blocks.
- Digital: Use an age-appropriate sequencing or coding game.
- Verbal: Say the steps aloud and act them out.
- Art-based: Draw a three-picture instruction story.
Conclusion: Tell What We Learned
Gather the picture cards and review them together.
Say:
“Today we learned that computers follow instructions. Instructions go in an order. Sometimes the computer waits before it does the next step.”
Invite the child to complete these sentences:
- “First, we ______.”
- “Then, we ______.”
- “Last, we ______.”
End with the child giving one final command to the adult or toy: “Start, wait, go!”
Real-World Connection
Point out that people use steps every day: getting dressed, washing hands, making food, crossing safely, and using devices. Explain that clear steps help people and computer helpers know what to do.