Pokémon Distance Challenge: Absolute Value Inequalities
Materials Needed
- Pencil and paper or a digital notebook
- Number line, ruler, or graphing tool
- Optional: Pokémon cards, figures, or a Pokémon-themed timer
- Optional: colored pencils or highlighters
Learning Target
I can solve real-world problems involving one-variable absolute value inequalities and represent the solutions algebraically and graphically.
Objectives
By the end of this 15-minute lesson, I can:
- Explain that an absolute value represents distance from zero or from a number.
- Write and solve absolute value inequalities from Pokémon-themed situations.
- Graph solutions on a number line and explain what the graph means.
Success Criteria
- I identify whether the inequality uses less than or greater than.
- I correctly solve the inequality, including reversing the inequality for “greater than” situations.
- I use an open circle for < or > and a closed circle for ≤ or ≥.
- I explain my answer using the context of the problem.
Introduction and Bell Work: Pokémon Warm-Up — 2 Minutes
Directions: Solve each problem. Then check your answers using substitution.
- A Poké Ball costs 8 PokéDollars. If you buy x Poké Balls and spend 40 PokéDollars, write an equation and solve for x.
- Solve: 3x + 2 > 11.
- On a number line, what does |x| < 4 mean: numbers close to 0 or numbers far from 0?
Answers: 1. 8x = 40, so x = 5. 2. x > 3. 3. Numbers close to 0.
Hook: A Pokémon trainer can safely catch a rare Pokémon only when the Pokémon’s level is within a certain distance of the trainer’s target level. How could we describe all possible levels using one inequality?
Body: I Do, We Do, You Do — 10 Minutes
I Do: Teacher or Parent Models — 3 Minutes
Explain that an absolute value inequality describes a distance.
Example 1: Within a distance
A Pikachu’s level must be within 4 levels of level 20 to join a training challenge.
Let x represent Pikachu’s level.
|x − 20| ≤ 4
This means the distance between x and 20 is no more than 4. Rewrite it as a compound inequality:
−4 ≤ x − 20 ≤ 4
Add 20 to all three parts:
16 ≤ x ≤ 24
Solution: Pikachu can be any level from 16 through 24.
Graph: Place closed circles at 16 and 24 and shade between them.
Example 2: More than a distance
A Pokémon trainer earns a badge when their score is more than 5 points away from 30.
|x − 30| > 5
“More than 5 away” means the score is either less than 25 or greater than 35:
x − 30 < −5 or x − 30 > 5
x < 25 or x > 35
Graph: Use open circles at 25 and 35, then shade left of 25 and right of 35.
Important rule:
- |x − a| < b means between two values.
- |x − a| > b means outside two values.
- Use a closed circle for ≤ or ≥ and an open circle for < or >.
We Do: Solve Together — 4 Minutes
Work through each problem aloud. The learner may draw a number line, use a digital graphing tool, or act out the distance with Pokémon cards or markers.
Problem A: Eevee’s Training Zone
Eevee can train in a zone when its power level is within 3 points of 12.
- Write an absolute value inequality.
- Solve it.
- Describe or draw the graph.
Solution:
|x − 12| ≤ 3
−3 ≤ x − 12 ≤ 3
9 ≤ x ≤ 15
Graph closed circles at 9 and 15 and shade between them.
Problem B: Gym Challenge
A trainer qualifies for a special gym challenge when their score is at least 7 points away from 50.
- Write an absolute value inequality.
- Predict whether the graph will be between two values or outside two values.
- Solve it.
Solution:
|x − 50| ≥ 7
Because the score is at least 7 away, the graph is outside two values.
x − 50 ≤ −7 or x − 50 ≥ 7
x ≤ 43 or x ≥ 57
Graph closed circles at 43 and 57; shade left of 43 and right of 57.
Quick Check: Ask, “Why does Problem A use one connected section while Problem B uses two separate sections?”
You Do: Independent Pokémon Mission — 3 Minutes
Choose one mission. Show your inequality, solution, graph, and a sentence explaining your answer.
-
Pokédex Mission:
A trainer’s Pokédex must contain fewer than 6 entries away from 25 entries to earn a reward.
Write and solve an absolute value inequality. Graph the solution. -
Battle Mission:
A Pokémon’s battle score must be more than 8 points away from 40 to enter a special battle.
Write and solve an absolute value inequality. Graph the solution.
Possible answers:
- Pokédex Mission: |x − 25| < 6, so 19 < x < 31. Use open circles at 19 and 31 and shade between.
- Battle Mission: |x − 40| > 8, so x < 32 or x > 48. Use open circles at 32 and 48 and shade outside.
Conclusion and Exit Ticket — 3 Minutes
Recap
Complete these statements aloud or in writing:
- An absolute value inequality represents a distance from __________.
- A “within” or “less than” situation usually gives a solution __________ two values.
- A “more than” or “greater than” distance situation gives solutions __________ two values.
- A closed circle means __________, and an open circle means __________.
Exit Ticket
A Charmander can participate in a contest when its level is no more than 2 levels away from level 10.
- Write an absolute value inequality.
- Solve the inequality.
- Describe the graph.
- Write one sentence explaining what the solution means for Charmander.
Answer: |x − 10| ≤ 2, so 8 ≤ x ≤ 12. Use closed circles at 8 and 12 and shade between them. Charmander can participate at levels 8 through 12.
Assessment
- Formative: Check bell work, listen to explanations during “We Do,” and ask the learner to justify the graph.
- Summative: Evaluate the independent Pokémon Mission and exit ticket.
- Feedback: Give one specific praise and one next step, such as “Your graph correctly shows the solution between the endpoints. Next, double-check whether the endpoints should be open or closed.”
Differentiation and Choice
- Support: Provide a number-line template, highlight keywords such as “within,” “no more than,” and “more than,” and use the sentence frame: “The distance from ___ is ___, so |x − ___| ___ ___.”
- Additional support: Begin with numerical examples such as |x − 5| ≤ 2 before applying the Pokémon context.
- Extension: Create a Pokémon problem with a solution of x < 18 or x > 30. Write the absolute value inequality and graph it.
- Creative choice: The learner may present the solution as a written explanation, a labeled drawing, a digital graph, or a short verbal explanation.