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Objective

By the end of this lesson, Saskia will understand the basic concepts of game design and mechanics through the lens of Fortnite. She will explore how different elements of the game contribute to player engagement and learn how to create her own simple game concept inspired by Fortnite.

Materials and Prep

  • Paper and pencils for brainstorming and sketching ideas
  • A computer or tablet with internet access (optional for research)
  • Access to Fortnite (optional for reference)
  • Basic knowledge of Fortnite gameplay mechanics (e.g., building, combat, teamwork)

Activities

  1. Game Mechanics Discussion:

    Start by discussing what makes Fortnite fun to play. Talk about elements like building, shooting, and teamwork. Ask Saskia to share her favorite aspects of the game and why she enjoys them.

  2. Character and Weapon Creation:

    Saskia will create her own character and weapon inspired by Fortnite. She can draw them on paper and describe their special abilities. Encourage her to think about how these choices would affect gameplay.

  3. Mini Game Design:

    Using her character and weapon, Saskia will design a simple game concept. She can outline the rules, objectives, and how players can win. This will help her understand the basics of game design.

  4. Pitch Your Game:

    Saskia will present her game idea to you. Encourage her to explain the mechanics, the fun elements, and what players would enjoy. This will help her practice communication and presentation skills.

Talking Points

  • "What do you think makes Fortnite so exciting to play? Is it the building, the battles, or the teamwork?"
  • "When creating a character, think about their strengths and weaknesses. How would they fit into the Fortnite world?"
  • "Game design is all about making choices. What kind of game would you create if you could change the rules of Fortnite?"
  • "How do you think your game would be different from Fortnite? What unique features does it have?"
  • "Presenting your ideas is important. How would you convince someone to play your game?"

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